Dreamt
Gloom has long forgotten the look of daylight. He's been stuck in a maze made of dreams, a cage of his own creation that functions under dream logic. Rooms overlap in weird ways, and doors open and close at the whims of weird pedestals and a mysterious orb. Will you help Gloom escape, or will you find yourself right back where you started?
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Controls: WASD or LEFT JOYSTICK to move, SPACEBAR or XBOX A / DUALSHOCK X / NINTENDO B to interact, R or XBOX MENU / DUALSHOCK OPTIONS / NINTENDO - to reset
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CREDITS:
sounds from freesound.org:
https://freesound.org/people/bbrocer/sounds/382642/
https://freesound.org/people/DuffyBro/sounds/319107/
https://freesound.org/people/FreqMan/sounds/25847/
https://freesound.org/people/MindlessTrails/sounds/509537/
https://freesound.org/people/samarobryn/sounds/503033/
https://freesound.org/people/giddster/sounds/386445/
palette used: https://lospec.com/palette-list/pear36
font used: https://managore.itch.io/m6x11
Everything else (code, art, music and level design): Me, Mario Costa
Made with the Godot game engine
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Hope you enjoy my little game! If you do, don't forget to rate it, and if you think it could be improved, feel free to leave some critics in the comments!
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Lupus In Fabula |
Genre | Puzzle |
Made with | Godot |
Tags | 2D, Dreams, Experimental, non-eucledian, Pixel Art |
Average session | A few minutes |
Inputs | Keyboard, Gamepad (any) |
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